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Old Nov 15, 2006, 01:36 PM // 13:36   #41
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1. factions - aspy, ritualist, assasin, asian setting, amazing faces, superb armour choices, some of the most amazing skills were introduced (although theres a bunch of stuff i absolutely hate - but the good sides outweight the bad)

2. prophecies - nostalgia, superb game when it came out

3. nightfall - the bad: hated the preview weekend and i hate it now - the visuals are ugly, the general title is my arch enemy, basicly i hate the way it feels, the new classes, male faces & hair VS. the good - heros that i can use to play though factions
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Old Nov 15, 2006, 01:37 PM // 13:37   #42
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Prophecies - Pros: Look, large maps, variety, completeness. Cons: None.

Factions - Pros: Difficulty, coop features, elite missions. Cons: Half the game is ugly. Ignored in some events like halloween. Key class skills can only be obtained in other chapters.

NF - Pros: Nice maps. Cons: Ultimately this was a rushed game and it shows. It's far too short, far too easy, missing features, and it promotes anti-cooperative play. Great job on the maps and graphics, terrible job on the game design.
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Old Nov 15, 2006, 02:09 PM // 14:09   #43
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Quote:
Originally Posted by Nemon
NF - far too easy
try playing Prophecies or Factions with heroes -- they are *easier* than NF
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Old Nov 15, 2006, 02:30 PM // 14:30   #44
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Prophecious {why cant i ever spell that right!! ) Far supperior too the other games, Loved it. Still playing

Factions: Now your maybe like, WTF?! yes. Factions was a fine game, and now i tell u why this beats NF. The hero system has ruined NF, Everyone has a 4 ore 8 over there heads now, and only few people makes real groups now {Still with those darn heroes} Economy, Suxs in NF. No need too explain

Nightfallissapointing, Hero system ruined it, economy suxs, Not newbie freindly {Checking for newbie perspictive} Booring farming of sunspear rank, and so on and on....
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Old Nov 15, 2006, 02:57 PM // 14:57   #45
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nf, afk titles yay
factions, afk titles yay


way down there

prophecies, griffon farming yay.
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Old Nov 15, 2006, 03:52 PM // 15:52   #46
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Well, this is an easy one for me...

1. Prophecies - what can I say? It's home. All my characters still return here and the scenery is still as incredible now as when I first started playing so many moons ago... though I still dislike post searing Ascalon. It's hard to believe that I've been playing this game for over 2 years (I took part in the alpha and beta tests).

2. Nightfall - Good story, cool graphics... though the graphic updates have made it a bit sluggish on my laptop. Still runs good on the desktop pc though. Scenery wise, not as good as Prophecies, but still well done.

3. Factions - though I don't hate it like some people here, I do hate the city. I rushed my characters through this part of the game to get them to the "better" areas. It definitely took me less time to beat this chapter than Prophecies though, and I only return to Cantha these days if I really have to.
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Old Nov 15, 2006, 03:56 PM // 15:56   #47
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Quote:
Originally Posted by crimsonfilms
Nighfall added nothing to PvP except the new halls and skills.
Yeah that was exactly my point. You said NF is PvP the way it should be, the only difference they made was to add hero vs hero arena, and heroes to other forms of PvP.

The change of HA to 6v6, equipment and skill templates, I all consider to be global updates. They affected everyone, regardless of campaign, and were added before NF was released.
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Old Nov 15, 2006, 05:14 PM // 17:14   #48
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Prophecies (long)
Nightfall (hero system is cool)
Factions (cant get into it)
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Old Nov 15, 2006, 05:16 PM // 17:16   #49
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1. Nightfall -Tyria TIE!!!
2 Factions (Don't worry factions you got 2nd, no no, You didn't get last you got 2nd lol!
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Old Nov 15, 2006, 05:17 PM // 17:17   #50
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1. Nightfall in terms of quality. Best release from Anet so far.
2. Prophecies. Great game overall.
3. Factions. About as appealing as an abortion.
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Old Nov 15, 2006, 05:21 PM // 17:21   #51
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Prophecies: original and the best. You can't beat the classic. I spent most of the past 18 months playing GW in Prophecies.

Nightfall: Great game so far and I'm not even off the training island and yet I already fine it much better then Factions.

Factions: Other then getting the ritualist... can I have my money back please? Locked portals stupid city missions ruined the game for me.
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Old Nov 15, 2006, 05:37 PM // 17:37   #52
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Quote:
Originally Posted by Ninna
try playing Prophecies or Factions with heroes -- they are *easier* than NF
I dont hench anything.
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Old Nov 15, 2006, 07:00 PM // 19:00   #53
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1) Prophecies
2) NightFall
3) Factions


-LiamB
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Old Nov 15, 2006, 07:07 PM // 19:07   #54
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1) Nightfall: without a doubt the best. If you look at what Prophecies was when it was first released and then look at what comes shipped with Nightfall then I don't see any reason not to put Nightfall on top. The only, only reason why Prophecies would ever be number 1 is because it is the original and the one that introduced us to the GW universe. I can't imagine that anyone starting with GW now would think that Prophecies is better then NF

2) Factions: Same thing really: it's GW but with a bit more bubbles.

3) Prophecies: it has it's charm but I realize that most of it is nostalgia. Pre-searing will give me that warm feeling but when you look at the actual game (quest and mission design, storyline, class interaction, etc...) then the newer games are simply better.

Quote:
Originally Posted by Carth
Yeah that was exactly my point. You said NF is PvP the way it should be, the only difference they made was to add hero vs hero arena, and heroes to other forms of PvP.
By that logic Prophecies didn't add a thing to PvP either since all of it's PvP is now core...
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Old Nov 15, 2006, 08:03 PM // 20:03   #55
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1. Prophecies, there nothing like the original. Played all six professions over 2 accts and did every mission/bonus, and quest up to the titan quests. Seems like once my new Canthan/Elonian characters can get to LA they don't head back to their homeland for a while.

2. Nightfall, better than Factions. At least I didn't have to get 10k kurzick/luxon faction to continue and the heroes feature in Nightfall. There's actually a bonus in missions. Also, heard that there's a big, bad boss at the end that 7 hammer warriors can't kill in 50 seconds.

3. Leeroyism... I mean Factions. Nice armor, nice weapons. Nice to be able to bring heroes over from Nightfall. Thanks to a bunch of heroes being under level15, I found a reason to to the side quests in Factions.
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Old Nov 15, 2006, 08:14 PM // 20:14   #56
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1) Nightfall
2) Prophecies & factions, both equally good for different reasons.

Quote:
Originally Posted by Sirus Dibley
I assume the people who have put Nightfall at number one have completed the game ?
If by completed the game that I have reached the Throne of Secrets, yes. Certainly haven't done everything yet though.
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Old Nov 15, 2006, 08:45 PM // 20:45   #57
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1) Nightfall - 2 missions from the end. So far I love it. Seems to be a good balance between prophecies and factions. My only gripe is that you still have to buy your skills. I miss earning them through quests so I can spend my money on other things. The graphics and new monsters are awesome. Feels a bit lonely at times with most people taking heros everywhere.

2) Prophecies - Nice and long. Yet creating new characters there will never happen again for me. It was a fun ride though. I plan on taking my paragon through it once I finish nightfall. It looks kind of dated now as far as the places you can explore.

3) Factions - I do like factions. The PVP was fun, the story was ok, but it was kind of short and there were to many roadblocks. I also hate how they changed the Vizunah Square mission. Now it's harder and not as many people go there now. Still this chapter was also a fun ride.

Last edited by Phantom Gun; Nov 15, 2006 at 08:57 PM // 20:57..
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Old Nov 15, 2006, 09:00 PM // 21:00   #58
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1. Nightfall, much more varied PvE experience. There are not just missions that you need to fight in them, which is another step closer to the roleplaying experience. Definately a step forward.

2. Factions, even though the PvE wasn't that great I still enjoyed AB a lot, and I PvE and PvP so that was important to me. On top of that I really like how it was fairly short, making it easier to get through with old character.

3.Prophecies, very repetitive to me, once one character completed the game, it was that much less fun to do it with a second, and then a third. It felt like work rather than playing a game. One thing I like about Prophecies more than the other games is its sense of community. Now people don't really play with each other, Prophecies was supreme in the community aspect of the game.
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Old Nov 15, 2006, 09:16 PM // 21:16   #59
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1. Prophecies. My first MMORPG (unless Diablo counts), alot of content, everything was still new. Six professions, alot of skills, alot of armors, PvP was good from the start. Simply a great game.

2. Nightfall. Great graphics, very nice style, I loved walking around in most of the content, and it was actually quite challenging compared to the first two chapters. I also liked the new monk elites, so that changed alot for me as well. Great new characters (Dervish looks badass and Paragon is great to play). Heroes are probably my favorite part, I love doing Prophecies/Factions content with them. The only thing that bothered me were the armors, the skins weren't that great, even though I like the Insignia system.

3. Factions. Few content, Kaineng City was just horrible, leveling was too easy (Shing Jea island was too short, and still got you to level 16-20), alot of skills weren't that promising (my monk's skill bar was pretty much core/prophecies at all times during PvE and PvP). The alliance part of Factions was pretty cheap, and didn't add much to the game. I also didn't like Assassins at all, because they really messed up PvE the first couple of weeks, but I guess Ritualists were nice. Better then nothing, but it was hardly worth buying when you were expecting something like Prophecies. The armors on the other hand, were pretty nice if you'd ask me, and the armor system improved greatly.
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Old Nov 15, 2006, 09:41 PM // 21:41   #60
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1) PROPHCIES it has a lot of different regions with different monsters in each and different theme quests. Not like factions where everything has to do with the afflicted >_<

2) NIGTFALL it too has lot of differnt things in different place just not as much as prophcies tho the entire thing based on 1 thing Abadon

3) Factions everything based on shiro and afflicted noob lvling (each quest is half XP bar) and it split up lots of friends with the kurzick and luxon thing


In conclusion PROPHCIES AND NIGHTFALL FTW factions ftl
tho factions had cool armor
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